The first deck focuses on a boosting mechanic, for example, meaning players know that every card in it will generally either boost another or do something cool when boosted itself. Players only start with around a dozen cards in their deck, and each deck focuses on an easy to understand main theme. While this means the mechanics are a bit more complex, cards are presented in simpler packages that aren't nearly as daunting as logging into the multiplayer version for the first time. Much like the original, players will use Witcher world characters like Dandelion, Zoltan, and Yennefer, but Rogue Mage uses cards from the multiplayer version of Gwent. We've had the chance to play Rogue Mage ahead of its release date, and it definitely feels reminiscent of The Witcher 3 version of Gwent, though obviously set amid a roguelike format. With Rogue Mage we aim to give this audience a reason to play modern-day Gwent in the format they prefer." "While Gwent multiplayer is a fantastic game for those who are looking for a great PvP multiplayer experience, we perfectly understand that many Witcher players loved the original mini-game of Gwent for totally different reasons. "Rogue Mage came out of us noticing that years after The Witcher 3's release, there are a significant number of players who want a more PvE experience from Gwent," said game director Vladimir Tortsov.