But I was wrong! There were surprises in store, and none of the new characters ever felt underwhelming. With these three characters at my disposal, I felt I had a good idea of how the game was going to progress. I don’t want to say too much because unlocking the forms and experimenting with their abilities is a huge part of the appeal of the game, but in the first hour or so you’ll play as a rat, capable of accessing small areas and poisoning enemies, a guard-with a sword-and then a ranger-with a bow and arrow. Each new form makes you more powerful and gives you access to some genuinely inventive attacks. Soon you start your adventure-and your weakness as the ‘Nobody’ is tempered as you unlock new forms. The Nostramagus has disappeared (with grave implications given further revelations later in the game-but, no spoilers). You meet Randy the Rad, the stressed-out apprentice of the Nostramagus-and the central mystery is established. Outside, you explore a little around the lands surrounding some wizard’s big house-the house of The Legendary Nostramagus-and your character comes across as a bit pathetic, its only attack a weak slap. This isn’t a depiction of life in some pristine Nintendo-esque village-there’s a bucket of flies, your mattress looks dingy, and you’re playing as a naked, hairless, eyeless ‘Nobody’. Immediately the offbeat nature of the game is established. “You don’t remember how you got there,” some text says. So does it succeed? Welcome to the richly colourful overworld Nobody! GameplayĪfter an intro depicting a floating island and an ominous storm, the game opens Zelda-style-you wake up in a bed in a small room, the world outside cropped away to blackness. They promise plenty of NPCs, an overworld to explore, and a tightly-crafted experience befitting the makers of the excellent Metroidvania Guacamelee series. They promise a quirky take on the Zelda formula: still played from a top-down perspective, but with its own off-beat sense of humour.
They promise a deep combat system where you can mix and match attacks and abilities in exciting ways.
Trailers for Nobody Saves The World promises a lot: an action-intensive experience where you play as different forms-human, animal, monster, and magical characters-all products of a single morphing protagonist. NOBODY SAVES THE WORLD-VARIETY REALLY IS THE SPICE OF LIFE That’s some good credentials right there, and with the inclusion of the two co-op modes, which are full-blooded experiences, something uncommon in a lot of traditional ARPGs here we should have a guaranteed winner.Īvailable now on every major system. The latest game from Guacamelee 1&2 and Severed developer Drinkbox Studios, Nobody Saves The World is-on the surface at least-a Zelda-inspired, top-down ARPG boasting both online and couch co-op.